About Me

I am constantly fascinated by the ways video games tell their stories through their environments and the effect player interactivity has on a game’s story, uniquely from mediums such as film, books, and music.

It was 2019 when I left School of Visual Arts in NYC, having studied film production, where I acquired a knack for storytelling using only lenses, lights, and the performance of an actor. In 2025, I graduated Montclair State University where I studied Animation and VFX and carried my knowledge of film production and cinematography into my course work. Directing actors translated into cultivating animated performances in Maya and working with tungsten lights turned into working with offline renderers like Arnold and Blender’s Cycles, and the real-time lighting renderers of Unreal Engine and Unity.

Always learning and improving upon my craft as a storyteller and always wanting to leave the audience feeling in awe and profound.