Bedrot
Bedrot is an interactive narrative experience built in Unreal Engine 5 for an Unreal Engine class I took at Montclair State University. In that class, I decided to use modular assets from the unreal engine marketplace to replicate the layout of the apartment I was living in at the time as my midterm project. My final project would be adding interactivity through UE's blueprint system and adding a sliver of a narrative. The mood and tone I was going for was inspired by psychological horror projects such as Silent Hill 2 and Cry of Fear. The end of the experience included an in-game cutscene featuring a video essay by Elliot Sang about the hikikomori phenomenon which was another inspiration for the theme of the experience. While I would not consider this a complete narrative experience, I originally intended this project to also serve as a launch point for grander game project using the same themes of isolation and liminality.