My Work

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Bedrot
Silent Cry of Hill
Untitled VHS
Beep and Boop:
Remaster
Nuclear Picnic
Unreal Engine
Shorts
Animation

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Bedrot

Bedrot is an interactive narrative experience built in Unreal Engine 5 for an Unreal Engine class I took at Montclair State University. In that class, I decided to use modular assets from the unreal engine marketplace to replicate the layout of the apartment I was living in at the time as my midterm project. My final project would be adding interactivity through UE's blueprint system and adding a sliver of a narrative. The mood and tone I was going for was inspired by psychological horror projects such as Silent Hill 2 and Cry of Fear. The end of the experience included an in-game cutscene featuring a video essay by Elliot Sang about the hikikomori phenomenon which was another inspiration for the theme of the experience. While I would not consider this a complete narrative experience, I originally intended this project to also serve as a launch point for grander game project using the same themes of isolation and liminality.

Silent Cry of Hill

Some of my favorite games include psyhological horror titles such as Silent Hill 2 and Cry of Fear. Around the time of taking Game Development II at Montclair State, which was a class primarily taught to familiarize people with Unity, the remake of Silent Hill 2 came out and I knew I wanted my final project for the class to follow the mood of these games. The title, being a portemanteau of the titles, was a working title that I decided to roll with having not come up with something better. The environment is from Leartes Studios. The player animations are from MoCap online which I used to learn Unity's animation and retargeting systems. All functionality and game logic was also programmed by me with C#. 

untitled VHS

One of the first 100-level classes I had to take at Montclair State was a class called surface. It primarily taught how to take things you've already made and remix them. There was an animation section of the class and I used that opportunity to get experimental with the process and make something akin to online analog horror. I used Clip Studio to rotoscope a mixamo walk cycle I had lying on my hard drive and to create handwritten decals seen on the wall. Everything was put together and rendered in Blender and cycles and post was done with Davinci Resolve. 

Beep and Boop (Remaster)

Beep and Boop is an animated short film capstone project created by Jacob Meth, Nicole Duran-Aleman, Isabel and Fernanda Jaimez, Vincent Sheu, and Michael Colon-Leon. Although I was not apart of the original group, I was brought in to re-animate several shots after we graduated. The top video is the final film and the second one are all the shots I animated. 

Nuclear Picnic

Nuclear Picnic is the capstone project I worked on during my last two semesters at Montclair State. The group I worked with includes Jide Fadairo, Bruno Dias, Jacob Mackey, Dameir Shivers, and Amy Angeles. It follows the story of a man on a mission to save an island from a doomsday bomb but eventually learns to enjoy things while they last before the inevitability of death catches us all. Due to time constraints, my group decided to cut the film down to a trailer. It uses 2D frame-by-frame animation comped on top of 3D sets. The sets were made and textured in Blender. I also was responsible for comping the digital cels over the 3D backgrounds, writing/producing the music, and for rigging and animating the car shots. Ableton, Blender, and Davinci was used to make my contributions for the project. 

Unreal Engine Short

My Game Development I class at Montclair State was an introductory course that familiarized students with Unreal Engine and real-time graphics. I was already pretty acquainted with Unreal Engine blueprinting prior to taking the class but was able to better familiarize myself with other aspects and features of the engine such as using Metahumans, the live link app to record facial mocap, Niagara fluid sims, Chaos fracturing for destruction sims, and PCG to instance large amounts of static meshes.

General Animated Works

A collection of animated works across different mediums and styles.

Lighting and Rendering Final

Final for a class that taught the basics of Nuke and using Arnold within Maya

3D Animation II Final - Acting Shot

3D Animation I Final - Body Mechanics

Experimental Animation - Stop Motion

Combination of physical clay models comped with Nuke over 3D sets made in Blender

Experimental Animation - Digital Cutout

Character and background drawn and painted in Clip Studio Paint. Character was also split into individual layers according to animatable body part. Rigged and animated in Blender